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Film: Baby Invasion

Entry created on 2025-09-24 author:steeph (374) cat:AI Art (1) cat:Art (2) cat:Films (22) cat:Gaming (1) cat:Murder (1) cat:Video Games (4) cat:Violence (1) lang:en (253) top:Films (15)

How do I pick the movies I write about here? I never thought about it but I think it's when 1) I have something to say after watching it and 2) I still have to get it out when I find the time and energy to write it down. It's this or I want to share or recommend a film. This is not a case of the latter. I don't think anybody has to watch that movie, which is why I was thinking about why I want to write about it. Anyway, I don't have to be able to explain why. I just have to accept that of all the films I had something to say about, it's this weird one I find myself acually writing about. Maybe I should write more often about movies to balance this one out with more positive things.

Baby Invasion is the latest film by Harmony Korine. I found some of his earlier films intriguing. Some just didn't give me anything. Some made me think. Some entertained me. He has done some things in his films that feel unique, experimental and new. Artsy, but in a way that I feel is not 100 % over my head. Art that I can get something out of. This is why I watched the new one. I can't say I was disappointed because I didn't know what to expect from it. I just knew it wouldn't be how I would expect a film with the same storyline to be if somebody else had written and directed it. But I can't say I like the film either.

What is it about? I'm asking because I don't really know for sure. It's about a video game that was made with the goal of blend reality and the game. Supposedly a trend formed online of people living out the narrative of the game by raiding rich people's mansions and killing everybody inside. The film consists of such a live stream, whereas the viewer is not informet whether it is a live stream of a game, an out-of-game raid or whether there is a difference between the two. I think it is at least implied that what we are seeing is not in game, but an actual raid. But that opens the question of why there are visual effects and game overlays then.

I don't dislike it. But I didn't enjoy watching it. It is a strain on my patience. I skipped some bits the first time because nothing (new) was happening. And I still didn't finish it in one day. After I finished it I made sure I didn't miss anything from skipping the most boring bits. Maybe it's not boring to people who watch video game streams or their recordings. I can't say.

The overall visual impression, especially the visual effects, which are plentiful and obtrusively extensive, look out of place and purposless. They remind of an 1980s art clip by somebody who just found access to video effects and filters and wants to use them all, but with modern AI effects. It is these effects and the constant trance music from some generic trance playlist that create the overall feeling of the film. The content feels second nature. Maybe it was intentional to create more of a distance between the actions of the "players" and the viewer's emotions than a movie already has. Throughout the movie video game-like overlays appear, often without an obvious reason or purpose. A chat/shout box accomponies the 90 minute long live stream. Like the colour changes and other visual effects the overlays become more over time. If it wouldn't have been for all the blinking and first person shooter-like camera movement, the violent content would have been the only thing preventing me from letting the music and colours suck me into a light meditative state. I think it was mostly the violence (repeated murder) and blood that deterred me.

The visual effects shouldn't have surprised me. Harmony Korine used some of them in AGGRO DR1FT, his previous film. But I hadn't seen this before I've watched Baby Invasion. With either of those films I think he has crossed the line of artsy films into a genre I call "I guess it must be art", which I use for films where it really isn't clear to me what they are trying to do, what they are saying, whether there is a story that's being told or what I can take away from watching them. Of course I could try and analyse anything and I would find something to read into this or that and I would find something for me to think about. And that's often all that art is to me or has to be. But I don't feel like I'm part of the target audience of such works and posting even a little bit about what the film is for me has the potential to become embarrassing because I didn't really understand anything and therefore might have missed some connections or messages that are very important to the film.

But here is my take anyway. Is it a video game/shooter critique à la eXistenZ (1999)? I think yes but more. It doesn't tell a story to entertain the viewer. It shows the game/crimes in real time for the viewer to react to but with enough visual and auditory game effects to make any interpretation of how "real" the shown actions are valid. It poses some questions more directly than eXistenZ does: How real are these actions (and customs and habits) to the brain of the player? What of the conventions applied in game break their way through to other parts of the players life? How much of the experiences stays after the game session? I don't know anything about the motivations of Harmonie Korine to create this film. But I do read it as game-skeptic take on shooters like eXistenZ. I compare it with that film because it also seems to ignorantly ask those quartions as if there are no solid answers about them. Yes, it is a controversial debate. But even though it is usually not a fact-based one, there are more than a few scientific papers on the topic now, and have been for 15 years. It is paying tribute to a bogus debate, which doesn't have any value to me. But that's just what I've read into it. When you take the same questions and apply them to a gamers everday life, on a smaller frame, they seem much more valid to me. But that is something I don't have any personal experience with or interest in.

The Best Computer Mouse I Found

Entry created on 2025-09-13 author:steeph (374) cat:Computers (22) cat:Hardware (16) cat:Mouse (4) lang:en (253)
This entry is referencing the entry 'My Dream Computer Mouse'.

I've written about my unreasonable feature wish list for a computer mouse before. This post is about the best mouse that I found to buy according to my standards

To name it right away, it's a Razor Viper. The buttons and the wheel do not have the quality I was used to during the 2000s from using cheap Logitech and generic OEM mice. But they did survive my house being a dusty building site for a long while, which isn't true of most other mice's switches. The left and right buttons work as reliably as I could hope for. The middle one needed some cleaning and still isn't as good as in the beginning. I have to press it harder than I'd like. The wheel turns very easily with a slight and almost silent step. That is much softer that I'd like it to be. Other than those of cheaper mice it does still work reliably. The coating of the wheel has long gone. So it's unusable with greacy fingers. But those of cheaper mice are all the same and mice with better rubber tyres from Razor aren't available anymore, it appears. The Viper (Ultimate, 8kHz or newer version, not the Mini) is slightly on the bigger side. It's simple and usual design makes grabbing it and moving it quickly reliably easy. But it is not quite as big as I would wish for. Its cable has a synthetic textile sheath and is very flexible. The best mouse cable I've ever had. There is a wireless version, too. My variant doesn't have the side buttons. While it looks like they are there, they can't be pressed and there are no switches. So I can't accidentally navigate back and forth like with other mice. After two years of not opening it, a surprising amount of dirt entered the case. Beside the mentioned problem with pressing the middle button (wheel) this doesn't seem to be a problem though. There seems to be two wholes below the big buttons where the more gunky dirt collects and drips down beside the switches.

Modifications

Since it comes with LEDs inside (for a glowing Razor logo on the back) I had to take care of those. There is a GUI configuration tool for Windows and a very basic open source CLI tool for Linux systems. The latter can't be installed easily on all distros though. Since I wanted them to be off all the time anyway, I just unplugged them. They are conveniently placed on their own, separate PCBs, connected to the rest of the electronics with cables. So they can easily be removed or unplugged. While I had it open, I've added steel weights by glueing in isolated screws. You could add a bit more weight by creating the right shape of metal parts. But this was sufficiant for me. On the bottom plate replaced the small and very thin rubber feet with way thicker felt ones. The new ones also collect dirt like crazy. But they can take a lot more of it and don't make the mouse wiggle from it.

This is far from my ideas mouse. But it is one that can be bought right now. At ~60 € it's not even that pricey compared to what's out there. In my next post about I will write about the mouse that I'm actually using that can't be bought anymore.

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Entry created on 2025-09-08 author:steeph (374) cat:Computer (78) cat:Hard Drives (1) cat:Hardware (16) cat:Macros (3) cat:Photos (29)

It's been a long time since I've taken apart a hard drive. I think this was the first time since I have a proper camera.

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Alternative Operating System: ToaruOS

Entry created on 2022-03-29 (edited 2025-08-24) author:steeph (374) cat:Computer (78) cat:Operating Systems (24) cat:Software (53) cat:incomplete (21) lang:en (253) top:Software:Alternative Operating Systems (18)
This entry is referencing the entry 'Alternative Operating Systems'.

ToaruOS

This one I consider one of the more interesting ones. It has a modern, well-designed desktop and window manager. It's user-friendly in that it just starts as expected with no need for settings or choices and has an introduction for newcomers. The well-rounded visuals make it look very mature. In fact, the first time I booted it I checked that it really isn't "just" a Linux distribution that's trying to hide that fact on the surface. And it isn't. The person who developed ToaruOS over 13 years apparently focused on finishing the parts that help create a good first impression before starting other features that might be expected from an OS.

The one feature that makes ToaruOS stand out among other hobbyist operating systems is one of its compositor: Windows can be rotated in any angle by dragging the window's title bar while holding down the ALT key.

Besides the usual UNIX-like command line utilities there are very few apps pre-installed on the live system. Not even a graphical text editor. There is a package manager. But since the NIC of my laptop is not supported, I couldn't try it out.

Overall this feels like a very promising project. An OS that is usable right now and would benefit the most by getting more apps written for or ported to. All tho more disappointing that the sole developer has abandoned the project recently.

tba:screenshots

"RGB LEDed" Shop Sign

Entry created on 2020-12-04 (edited 2025-07-17) author:steeph (374) cat:Arduino (4) cat:DIY (17) cat:Electronics (16) cat:Lamps (1) cat:Light (4) cat:Projects (41) lang:en (253) top:Projects:Arduino (4) top:Projects:Light (2)

Found this old shop sign on ebay Kleinanzeigen. Idk, I just wanted to have it. Picket it up for 10 € since it wasn't far from me. Put some RGB LEDs and an Arduino inside, used some sample RGB LED sketch, Robert is your uncle. This was a straight forward mod, but I like the effect a lot. I nevr changed the default animation. The lamp has been to camps and other events and is now either lighting up the art area of my new home or adding colourful admosphere to it.

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