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Film: Everything Everywhere All at Once

When I first saw that movie I felt like I had just watched a work in movie history that marks a bifurcation: Before and after the existance of this film. Similarly to Matrix. There's before and after. Before being a world in which such a film does not exist and after a world in which anything produced will be compared to it. On the top of the list of reasons for why I felt that way is probably how unique and unseen many of the ideas of this film have been (to me).

Because of my inability to describe stories of films accurately in few or single sentences, I'll just quote Letterboxd here: "An aging Chinese immigrant is swept up in an insane adventure, where she alone can save what's important to her by connecting with the lives she could have led in other universes."

I still like to see the film as this unique piece of movie history. And I will always praise it for some uncommon and daring choices, well-chosen portrayals of chaos, carelessly genius storytelling and its ability to surprise and entertain me more than any move in years, which now, after decades of watching all movies that sound interesting, itself is an achievement. I don't know what additional impression it has on Asian-Americans. (Apparently some details are easy to relate to for sombody who has grown up as an American with Chinese parents.) I also can't view it from the angle of an immigrant parent. I recognise that there are things to say about this part of the story. I can't with my experience though. But as a science fiction action film alone it has made my day, week and more when I saw it. The contrast between everyday life and science fiction action life probably plays a big role in making the impression of something that I haven't seen before. It is an overall good film. Even the fighting scenes are creative and worth watching. I often either skip parts of fighting scenes or with I has skipped them because it's enough to see who one/how many are down/whether somebody is injured or dead at the end of the scene. Most movie fighting coreography is the same moves in a new order with marginally creative new elements. This is an exception, as Matrix was, and contains some really creative stuff. (Maybe the first fighting scene is still the best in this regard though.) So many things especially the main character experiences and does are unexpected; can't be expected because this multiverse family story has never been told before.

I'm sure for most people the film will go down in history as just another science fiction film. The fact that I got the DVD a few weeks after it's cinema release for 6 €, which is as low as new DVD prices go, I think, suggests that it's not seen as an especially successful movie. I intentionally didn't look up how well it did and what most people think of it. For me it's a genius film for many reasons. And I'm not even a person looking back at my life and thinking about what could have been if I had made different choices. How good must the film be if you can relate to any of it's topics? I feel confirmed in my impression that this film is unlike any other before by the titles listed under "Similar Films" on Letterboxd: Free Guy, Guardians of the Galaxy, Barbie, Matrix

Some may think the crazy travelling-between-worlds stull was too much, because it goes on and on. But I like that. It has enough crazy ideas to not make it boring. One scene that ends in switching between worlds each frame for seconds, made a special impression with me, because it went on for longer than it has to, and then still went on for longer than I thought it might. A few seconds for which you nee 30 new ideas/images/worlds for each second, it was quite long. When looking at the individual frames I noticed that many are repeated multiple times and others are almost identical (from the same world, so to speak). I'll attach here all the different images from that scene that were shown too short to appreciate them.

File Attachments (77 files)
Web Pages About The Web Worth Reading

My thoughts about the state of the web and how to shape it are not the most interesting ones. They're fueled by articles and other pages I've read. I decided to link to a few here. Many more I've read and closed without saving the URL. But maybe I'll extend this list in the future so it becomes a curated reading list on the topic.

Web Browsers and Engines

  • grazer - grazer is like a web browser but trees are shorter
  • Dillo - fast and small graphical web browser
  • Servo - The embeddable, independent, memory-safe, modular, parallel web rendering engine
  • Verso - web browser built on top of the Servo
  • The Argonaut Constellation - range of software projects aiming to illustrate the potential for a more private JavaScript-free web
  • NetSurf - multi-platform web browser - small as a mouse, fast as a cheetah
  • -

Alternative Operating System: Sortix
This entry is referencing the entry 'Alternative Operating Systems'.

sortix

Sortiix is one of the more mature hobby OSs. In fact, the first time I booted it I checked that it really isn't "just" a Linux distribution that's trying to hide that fact on the surface. And it isn't. Sortix is a Unix-like, POSIX compliant OS with it's own kernel, system tools and libraries. It contains packages that have been ported from Debian. But all the most interesting core compeonents are implemented anew.<

Sortix has made steady progress over like 15 years. That's probably the biggest difference between it and similar hobby OSs. Version 1.0 was released in 22016. Even in that form it is really usable. It boots without any issues on real hardware. It's stable, comes with all the core unix tools you'd exopect, but it didn't have a GUI and network support, yet. It switched to nighly releases after that. Since then, features have been added to the point that not many things separate it from being as useful for daily usage as HaikuOS.

Alternative Operating Systems

A few years ago I became interested in operating systems that are positioned off the main stream; in other words: That are not Linux, macOS or Windows but still usable as a desktop OS. And since BSD is so well known, I exclude it from the list of systems I will write about here, too. I've started to write about alternative OSs over two years ago. But I didn't find the time and energy to actually look at much and write about it at that time. I've decided to start anew with this entry and put my reviews, tests and introductions of OSs under the topic top:Software:Alternative Operating Systems. You may ignore everything that I've previously written about this topic.

Alternative Operating System: MikeOS
This entry is referencing the entry 'Alternative Operating Systems'.

MikeOS

A very limited and simple operating system written in assembler for 286 computers (and newer compatible architechtures, obviously). Pretty much what I would imagine as a successful outcome if I would write one to see that I can do it. It works, there's a text editor, a game, you can list, edit and execute files. Not much more though at first glance. I didn't look into writing additional software for it myself, yet. There are many forks of MikeOS. Most of them named after the forker and not under active development. It's a project I'd look into if I'd want to learn x86 assembler. Simple, not looking like any other OS I've seen.

MikeOS is neither UNIX-like in any way nor is it similar to CP/M or DOS. It is closer to being a BASIC interpreter with a program menu. But there is a bit more to it. Everything is in the same text mode in VGA resolution. After booting, you get a box with list of menu items in pointing to submenus or executable programs. Among those programs are a BASIC interpreter, some simple games, a text editor and a file browser. That's about the gist of what you get. It's all very simple and fast. Enough to write your own applications or scripts. And it all fits on a single 3.5" HD floppy. There are third-party applications to be found on the internet. But almost all that I stumbled upon were part of MikeOS forks.

Next to the menu there is also a command line with a very small list of commands. To be honest, from a user point of view, I don't know what to do with it.

There are quite a few forks. It seems to be a great hobby project. And because it's all relatively simple it's a project you can actually finish after a while, not like writing your own UNIX clone with system tools, glibc port and modern GUI. MikeOS forks usually come with some additional apps and scripts and some changes in UI. Some add to the few system calls, add their own menu. Some even started to add network support. One MikeOS fork I have to mention is MichalOS because it overhauled the UI to make it more pleasing and added quite a few simple apps and games that all seem to be very stable. It has an image viewer and a music program. TomOS is a fork that adds support for directories. ShoockOS seems to be about simplifying things even more.

On the MikeOS web site there are handbooks, resources for development and links to software projects for MiikeOS. MikeOS is a great help if you want to learn x86 assembly in a practical way without starting from zero. But it is also useful as an OS for embedded applications or simple hobby projects (interacting with Arduino, other serial communication tasks, …). And it could also be considered useful for everyday tasks if you found a home computer from the mid 80s useful.

tba: creenshots